Tag: 12 Days

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12 Moments of Anime #1: The Memories That Revolve Forever

2009 has been an interesting year, though it was probably more interesting for me than it was for anime. Between finishing up some personal projects, broadening my scope of anime and media consumption, and delving deeper into my selected niche of visual novels, the distance between my last Christmas and this one is vast. Of course, aside from all of the personal growth that I could go on and on about, there was something quite significant that occurred this year, and it’s the only thing befitting the number 1 spot.

It goes by the name of Honey and Clover.

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12 Moments of Anime #2: Fate/disability shoujo

[yukitarou]

There’s a lot that one can say about Fate/stay night; I spent about 5000 words on it in total, and I estimate Owen, Pontifus, and Martin have spent about the same.

Of course, when it comes to a game this iconic, there’s no accurate way of counting the impressions and retrospectives of fans. F/SN has always been one of the most popular visual novels in the history of everything, earning not only an anime adaptation and a plethora of merchandise, but also a solid concrete reader score (approximately 9/10 on VNDB and ErogameScape [NSFW]). Long story short, it’s a good game. Period.

Looking back at it – all 80 hours – that’s really all it comes down to. It’s a good game. Fate/stay night instantly brings to mind either countless in-jokes and internet memes or elaborate Nasuverse charts and statistics, but that’s only a fraction of what it has to offer. In addition to providing a memorable story and a complex set of rules worthy of any RPG, F/SN succeeds at toying with the reader’s heart with its eroge-style character development, akin to any good Key game, and it somehow weaves a dramatic and highly unique overarching theme into a seemingly incoherent mess of jargon. The game looks messy at first – GAR jokes here, annoying protagonists there – but by the end of it, it’s impossible to not leave with satisfaction.

I was never a self-proclaimed Type-Moon fan, and just as I didn’t care for Kinoko Nasu’s fictional universe, many of you may not care for visual novels as a whole. However, Fate/stay night is a spectacular story whether you like it or not, and if you let it get a hold of you, it will force you to concur. I have consumed many fictional works that played with my mind and tingled my heart, but I have never before seen something that does everything with such dramatic finesse. You are the only one who will regret it if you don’t play the game before you die.

– – –

2009 was the year that allowed me to experience my current all-time favourite visual novel, but behind the scenes of the usual denizens of /jp/ and the gemot, a potentially revolutionary visual novel has made strides in its progress.

Katawa Shoujo – Disability Girl.

The concept is bizarre, but that doesn’t mean much to us. The production values are nonexistent – it’s a free project intended for the market of fandom. It’s a novel idea, too, but novel ideas aren’t as uncommon as you’d think. What most Original English Language VNs lack isn’t ideas or money or passion, but simply skilled execution.

With the release of the first chapter of their iconic OEL VN, Four Leaf Studios has easily proved that they have what it takes to make it to the top. In a community filled with bright young minds and poor organizational skills, forums littered with projects that feel more like a programmer’s summer sandbox than a full-fledged piece of fiction, Katawa Shoujo is the revolution that we need.

That’s right: the importance of this offbeat EVN is not only about itself. For the dev team and the fans that will play it, nothing is more important than the game, but for the OEL community – for each and everyone one of us who dared to write a visual novel – it’s a tremendously significant step. The hype surrounding Katawa Shoujo has skyrocketed this past year, and if all goes well, it will prove to the world that the visual novel is not a medium that can only work in Japan, and that any group of skilled and dedicated fans can create a story worthy tears.

~ ETERNAL
つづく

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12 Moments of Anime #3: Life Goes On in the Big Dango Family

I’ve said a lot about Clannad, to the point that I hardly feel like linking to a post. It was a spectacular show while it lasted – maybe not revolutionary, per se, but certainly a change of pace from the standard Key fare that we’ve grown accustomed to. Truth be told, my favourite moments in the series aired in 2008, while the relationship between Tomoya and Nagisa was developing until things unfolded the way that they did. The whole warm-and-fuzzy shoujo-esque bliss of the middle portion of After Story is something I’ll never forget, but it’s also a memory that falls awkwardly on the line between this year and the last.

Having said that, the show’s infamous finale is probably more worthy of discussion than anything else. Of course, the final episode was discussed to death when it first aired, but even though everyone chipped in, I don’t think any of our opinions were swayed. My own feelings of the show are that it was too perfect to be ruined by one slip, but in all honesty, it’s unfair to call the conclusion a “slip”. At the very least, it was a mistake made with confidence and not out of carelessness.

Unlike Key’s previous works, I believe Clannad‘s main draw lies in its themes, not in its characters. It feels almost like a perfected version of their original formula, combining the character-driven drama of Kanon and the overarching story of Air. All of Clannad‘s arcs and motifs, particularly the Dango Daikazoku song that matches the melody of the iconic theme “Nagisa”, point toward the message that it’s trying to put across.

The show challenges the darker side of life, complete with Key’s signature tragedies, but it cleverly contrasts them with the equally signatory blissful slife-of-life galge development, drawing an unexpectedly meaningful story out of a tired medium. Without trying to come off as revolutionary or otherwise preachy, it challenges the viewer’s perception of happiness and sadness, of the tear-jerking tragedies and the impossibly idealistic rewards. Clannad views life with selectively rose-tinted glasses, and Tomoya’s final decision to accept  pain in the name of love is symbolic of not only the show’s themes, but also of the ubiquitous visual novel dichotomy of perfect love and painful reality. In the end, it doesn’t matter if happiness wins over sadness: all that matters is the certainty that running from sadness will never earn you your Good End.

– – –

The stars accidentally aligned today to combine Clannad with something vague that I also wanted to talk about; something that can simply be summed up as life goes on.

In the same bittersweet vein as Clannad‘s story, nothing can stop the real world from turning, and that law of nature also affects the internet. Since this is my first full year in the community, I can look back and honestly say that it’s been an interesting year for us – new bloggers joined, old bloggers left, and I think we’re all one step closer to our goals, whatever they may be. I was originally going to go through the names one-by-one, but frankly, you know who you are. I feel comfortable enough to say that, knowing that you know if we’ve influenced each other in any way.

If there’s one good thing that happened this year to offset the retirement and semi-retirement of some friends and acquaintances, it’s that I managed to overcome the sphere’s “learning curve”, so to speak. It’s sad to know that Real Life is always lurking behind us, awaiting its chance to sweep us away into the world of professional work and study, but it’s relieving to know that we’re a tightly knit circle no matter what – both in the blogosphere and in anime fandom as a whole. Kudos to a year well done.

~ ETERNAL
つづく

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12 Moments of Anime #5: Conspicuity in Cataloging, Sweet Blue Flowers

[ame]

Aoi Hana was a spectacular show, easily my top pick from the summer season. It inspired a lot of thoughts in me, too, which I recorded in the post that the awkward pun in the title is referring to.

Interestingly, 2009 was pretty much my first experience with the yuri genre, and I think I’ve learned my way around the tropes in the past year. Marimite was good, no doubt about that – the symbolic memes of ribbon-adjusting and “walking slowly is preferred here” define what shoujo-ai is all about. In fact, I don’t think it’s wrong to simply call Marimite a definitive piece, despite the origins of the genre reaching back to the 70s and 80s.

However, there’s no question in my mind that Aoi Hana excels at what other yuri shows only try to do. Much like the demure, subtle atmosphere of Marimite‘s all-girls Catholic school, Aoi Hana tells a straightforward story of first love, touching on devices like love at first sight and the infamous childhood friend. It shies away from the complications of relationships, which would, for lack of a better word, “taint” the purity that people associate with the genre. The aesthetics are perfect, capturing the mood and feel of the show, and the dialogue is only as revealing as it needs to be; but above all, Aoi Hana is sincere. The show is true to itself and true to its viewers. Ryan wrote a good piece on it recently: it’s a story with no excess, and it conveys the bittersweet longing that defines the shoujo-ai genre with the utmost sincerity. For that, it’s earned its place as my favourite yuri anime and one of my favourite shows of the year.

– – –

MyAnimeList is not a new invention. I believe the site was launched some time in 2004, and it’s since attracted as many types of users as there are anime fans. When you factor in the clubs, you can find pretty much anything on MAL. Thoughtful discourse? Check. Embarrassingly narcissistic fanclubs? Check. A society for masturbation? Believe it or not, check.

That said, the core of MAL’s fame is the sheer power that it offers to the user. Did you know that ghostlightning has dropped 18 days worth of anime, or that JP Meyer‘s mean score is about 2 points below mine? I didn’t either, but thanks to MAL, now I do. Unfortunately, no matter how much I preach, nothing can change the fact that MAL is not a new invention.

The updater, however, is.

MAL Updater, the program that automatically updates your list as you watch anime, was apparently created near the end of 2007, but it’s seen constant changes throughout the year. The developers have done a spectacular job of not only making the program work, but making it look good while working. It can be a little buggy, and I’m not sure if it’s Mac-friendly, but the MAL Updater is definitely an attractive program, and it’s an invaluable tool for keeping your list up to date. In addition to doing all of the work for you, it can also serve as a convenient way to record which episode you stopped at, and it has the power to make scoring/tagging and even downloading slightly easier.

Looking at it that way, there aren’t many reasons not to join the community of 10000 and download the program. It’s especially recommended for those of you who are allergic to keeping your lists up to date… and you know who you are.

~ ETERNAL
つづく

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12 Moments of Anime #6: Saya’s Song, Google’s Hegemony

Saya no Uta 2009

[viola]

If you’re reading this, you’ve probably heard of Nitro+. You probably also played Saya no Uta when it was translated at the beginning of the year.

If you have done those things, then chances are high that your mind will never be the same.

I wrote about the game when I first finished it, but it’s hard to capture the story’s psychological intensity without experiencing it first-hand. Much like Ryukishi07’s When They Cry, Saya’s twisted story is a great example of how to do psychological visual novels right. That said, Saya no Uta does drift more toward horror and fantasy than Umineko‘s mystery, but the end result is the same. For the <10 hours it will last, I would be surprised if the sound of Saya’s song does not leave your spine chilled.

– – –

It’s funny that the word “Google” always brings to mind the blogosphere these days. I have no idea how or when it started, but as some point in the anime blogosphere’s history, someone must have had the bright idea of migrating the community to Google’s services (if I had to guess, my money’s on lelangir). It would be a long, perilous journey, filled with unnamed dangers – but as they say, the grass is always greener on the other side.

(Incidentally, the migration metaphor was pitched to me by someone on Google Wave. Go figure.)

I’m sure the blogosphere has had many places to hang out in the past, be it #animeblogger or a long-forgotten forum. Twitter has also caused quite a stir recently; having a Twitter account is almost as essential as having a blogroll. However, I think the most significant and all-around beneficial change was the migration to Google Reader Shared Items.

GRSI is probably the most asked-about acronym in the community, which isn’t surprising since I don’t think it’s an official acronym to begin with. However, I’m sure the number of GRSI users in the sphere has doubled in the past year, perhaps more, and it feels as if a new “regular” joins every couple months. Without a doubt, GRSI has become the default spot for all sorts of idle chatter, akin to what an IRC channel is supposed to be – a little nonsensical to beginners, but fun for the regulars.

For what it’s worth, I once went to #TLWiki, and Moogy and his friends were talking about fruit roll-ups.

While I have not personally seen a thread on fruit roll-ups (yet), GRSI is definitely the ideal place for anibloggers to hang out and chat. The interface makes it natural to talk about blog posts and internet-related happenings, but it can allow for pretty much whatever you want. Meme-shouting, fangirling, theory-debating – it’s all up to you. The Great Google Migration is easily one of the most important events of the year from the blogosphere’s perspective, and it’s nice to have a place in the vastness of the net to call home.

~ ETERNAL
つづく

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12 Moments of Anime #10: Out with the New, In with the Old… and the New

Mobile Suit Gundam - Char's Counterattack

In 4chan’s words, I’m a newfag. Or a moefag, however you decide to put it. Like many of the /jp/ denizens and unlike many of the most established editorial bloggers, my area of preference – and my specialty – will always be within the modern moe/eroge scene.

However, as we all know, level grinding to increase only one stat well result in a terribly unbalanced character. Unique skills are only useful when they can be backed up by a decent foundation. Knowing this, when I finally finished my initial trek through the world of VN adaptations and my favourites list was more or less solidified, I decided to take a journey through the annals of history – to the days before I was born, to VHS and beyond.

In today’s world, Mobile Suit Gundam is really more of an icon than a TV series or movie. It’s symbolic of a lot of things, relevant to – as they say – everyone’s interests. It can be a symbol of the early days of the real robot subgenre, it can be tangible evidence of the growth of anime as a medium, or it can simply be the spawning ground of memes that have been echoed out-of-context for decades. But either way, there is no question that Gundam is significant – and to tackle Gundam is less like watching a TV show and more like stepping into the infinite world of a ridiculously large MMORPG.

Looking at it that way, Gundam – and similar shows – make up my 10th memory of 2009, from a literal I-witnessed-the-Bright-Slap perspective and a more meta I-see-where-the-oldfags-are-coming-from perspective. Of course, my main focus is still on the general moe/VN/doujin culture, but with a bit of experience under my belt from the decades long past, I can start to understand what mecha fans mean when they debate the intricacies of LoGH and squee at the thought of meeting Tomino. I can’t promise that I’ll finish even half of the old-school anime classics in the next year, but I can say with certainty that my curiosity has been piqued to the point that I won’t automatically dismiss anything made before maid cafes and Megatokyo.

~ ETERNAL
つづく

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