Tag: Visual Novel Translation

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12 Moments of Anime #4: KyoAni’s Curveball and MangaGamer’s Home Run

I don’t really want to talk about Endless Eight. I was away from the blogosphere while the long-awaited sequel to Suzumiya Haruhi was airing, but the drama that surrounded it quickly turned it into a trainwreck. There were some who liked it and many who didn’t; there were theories flying around about trolling and carefully written meta; there was the infamous “betrayal” of Aya Hirano and Yamakan himself. The end result was messy, not unlike a trainwreck, and it’s a little bitter to look back on.

That said, Endless Eight was probably the most memorable anime of the year, despite not being the best. It’s one-of-a-kind, as far as I know, both for its content and for its implications. Unlike other time travel stories, KyoAni was clearly aware of what they were doing here, engaging in a battle of wits with legions of fans. I’m not sure why they did it, and I doubt we’ll ever know, but their cryptic advertising and unorthodox directing of the past prove that nothing in Haruhi is unintentional. Unlike the relatively ordinary novels, the first season was literally tossed on its head, and the Hare Hare Yukai dance became a symbol of moe as an industry-wide trend. Haruhi was loud and obnoxious from the very beginning: much like the titular character, it does what it wants when it wants and doesn’t isn’t afraid of anything.

In that sense, the second season was an ironic success. I can’t say that I enjoyed it nearly as much as I could have, but KyoAni succeeded in throwing an impeccable curve ball that made even more of a splash than the seemingly insurmountable first season. When I look at it that way, I can’t help but feel that they accomplished their goal.

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It might be a bit of a stretch to call MangaGamer’s forray into the commercial visual novel translation scene a home run, but they’ve certainly been the talk of the town over the past year. Leaping into the fray with Da Capo, they proceeded to buy the licenses for Shuffle, Higurashi, and some other respectable titles and beat the fan translators at their own game. Of course, there have been some hiccups in their own translation quality (and let’s not forget their choice of font), but I think we can all agree that their emergence has done more help than harm.

The future looks strong for MangaGamer right now, which is good news for those of us who want to get our hands on DCII and the rest of Higurashi, but they especially deserve praise for listening to their customers. If you’ve been anywhere other than the underside of a rock for the past month, you’ll know what I’m talking about.

Censorship has been one of the biggest issues of 2009, pulling our beloved 2D goodness into a mess of politics and ethics, but so far the practical influence on us has been minor. It would be a bit too congratulatory to outright thank MangaGamer for deciding against the removed CGs in Soul Link – it might well have been a wise business move and nothing more – but the fact remains that many companies are unwilling to listen to the pleas of the consumers. For better or worse, though, the English-speaking visual novel community is a small place, and no business can survive by angering their target audience.

If JAST‘s partnership with TLWiki is a sign of things to come, we might be heading into a time in which professionals and amateurs don’t have to be at odds, a time in which we can cooperate under the same fandom with the same ideals. It’s unrealistic, I know, but I’d like to think that 2009 has taken us one step closer to a world in which we can all play the same eroge and live happier ever after. If that isn’t paradise, then I don’t know what is.

~ ETERNAL
つづく

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12 Moments of Anime #7: The Golden Witch and the Sun Goddess

The Golden Witch[鴉子]

Ah, When They Cry. What would we do without you? We’d all be slightly more sane, probably, but we’d also have missed out on an innovative and suspenseful story that goes beyond the proverbial locked room and doesn’t pull its punches until it’s too late.

Higurashi no Naku Koro ni was a great show, and I’m sure it was seen as unique when it first aired. It’s hard to not feel disconcerted after being treated to a full serving of killer lolis, complete with a bloody hatchet on the side. Along the same lines, Umineko no Naku Koro ni really took off in 2009 with the development of the story in the games released in Japan, the speedy translations of Witch Hunt, and the controversial anime adaptation.

In addition to providing the same mind-bending mysteries and psychological intensity as its predecessor, Umineko also benefits from its setting as an apparently unoriginal murder mystery. The legend of the Golden Witch has the same foreboding atmosphere as Higurashi‘s Oyashiro-sama, but the excitement rises when Battler starts tearing apart the whodunnit tropes one after the other and the audience is left, often literally, at the edge of their seats. There’s no way Ryukishi07’s latest sublimely sinister web of mysteries won’t go down in anime and visual novel history as one of the most innovative and engrossing in its genre.

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As for the Sun Goddess portion of the post title, a certain efficient Amaterasu has been turning heads this year in the VN community. Their first notable achievement is that they work quickly – some of their patches were released before I even knew what they were working on, and NNL openly praised them for their efficiency at some point or the other. Suffice to say, they’ve probably also been producing quality translations otherwise someone would have picked up on it.

However, Amaterasu also had an interesting idea going for a few months where they ran polls to determine which games they should take on next. Of course, we all know how that turned out, but the fact that their reputation as translators grew to the point that their poll would be the talk of the community and the subject of cheating and trolling says something about their rapid ascent to the top. While I do appreciate their initial philosophy of letting the fans decide what gets translated, I also have faith in Ixrec’s judgment and I expect their future projects to live up to their name. The visual novel translation scene is still painfully barren, to the point that games like Love Plus and Muv-Luv often act as an incentive to start learning the language, but it’s groups like this that remind me that the scene is constantly growing, and I’m sure they can keep it up in the coming year.

~ ETERNAL
つづく

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