Tag: Kanon

Editorial

Anime and the Changing of the Seasons

[zuta]

When you saw this post in your feed reader or Anime Nano or what have you, you probably assumed it was just another meta post on the upcoming season of anime. Perhaps I would ramble on about why it’s bad to drop shows after one episode; maybe I would say that it’s important to watch a multitude of shows, including ones that normally wouldn’t appeal to you.

Actually, the “seasons” mentioned in the post title refers to something completely different. I’m talking about nature.

Wait, don’t close the tab yet – I’m not here to preach. I enjoy my skyscrapers and carefully planned city parks as much as the next person, and probably more. However, I’ve always felt a strange connection with the use of nature in anime as a visual, stylistic tool. Nature can grant the most sublime motifs and emotionally evocative art if it’s used appropriately, and yet it’s something that can so easily go unnoticed.

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Editorial

Aiming for the Harem End, Or Not – An Eroge Theory

There’s a certain topic within moe fandom that is rarely broached. Considering the amount of fuss people make over events like Sal9000‘s wedding, you’d think it would have come up, but most conversations skirt around what I have always considered to be the heart of the matter. In essence, it boils down to the following questions:

These points beat around the bush as well, but I think you get the idea. I believe that the often-overlooked “secret” behind moe and 2D complex lies within the exact opposite of what ero-ge is traditionally supposed to be about.

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Editorial

2D Characters, 3D Projection

[96]

As you might know, I’ve been reading through Kanon, the famed visual novel that sparked many a moe enthusiast’s fandom. All things considered, it’s not a bad game – it shows its age, and I think Itaru Hinoue’s skill has increased significantly over the past decade, but it’s definitely not bad. I could say a bit more about it, but since I’m only now finishing the trunk, I’d rather keep the rest of my opinion for the final post.

More importantly, amidst the chaos of Umineko and the distinct lack of Key over the last few seasons, Kanon is a breath of fresh air. It’s my first “normal” visual novel in a while, a reminder of why I enjoyed the medium in the first place. The endearingly generic characters, the forcefully surreal dream sequences, the cheesy synths of Last Regrets – everything that you could say to insult it, I could spin to defend it. That’s always been the law of visual novels. On top of that, its familiar galge tropes got me thinking about something I haven’t thought about in a while: the art of making 2D characters feel 3D.

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Fandom

Living up to my name with the obligatory Mai Waifu post

Mai Waifu list

If you’re reading this, you should already know that I’m a moe fan. As a proud newfag Not Oldfag, I don’t see anything wrong with fluffy VNs and pointless harems. However, as most moe fans know, it’s not quite as easy to create an appealing character as you might think. There are tons of characteristics to think about, almost like planning a storyline: which tropes to use and which to subvert? Should there be a major plot twist, or should the effect sneak up on you? Despite the fact that so many shows star characters that are meant to appeal to male viewers, very few make a genuine impression that lasts more than a few weeks. Thus, after being reminded by digitalboy’s post, I have decided to perform a rite that every self-proclaimed otaku ought to perform at some point: create a list of my 5 favourite anime girls and explain what sets them apart from the fields of osananajimi and the seas of tsundere.

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Analysis

On Visual Novel Structure

Visual Novel Structure (4)

The time it takes to pick up on the structure of the average VN is more or less equal to the time needed to realize that Key will either make you cry or die trying. Whether it’s in the recurring truths of the anime adaptations, where the Little Sister Always Wins and the harem lead is a veritable failure, or in the basic tree trunk/branch analogy that’s used throughout the medium, it goes without saying to visual novel fans that the structure holds little surprise. Such familiarity with the way VNs are written and programmed can help when playing a game for the first time, aiming for the route you want, but the repetition can work against itself. So, how can visual novels maintain a standard branching or linear storyline and not be utterly predictable in terms of structure? At the very least, I’m sure the writers of Brass Restoration know the answer to that question.

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Fandom

Moé and the Land of Escapism: The Reality Factor

honey-and-clover-rika-harada-3

It’s very, very hard to get a good picture of Rika.

It all began while I was rewatching Honey and Clover. It’s a beautiful show, really, and I can guarantee that I’ll post on it at some point, but the painfully real relationships of the cast aren’t the focus of this post. Instead, I’m going to talk about a thought that crossed my mind with relation to one of the characters: Rika Harada.

What does this have to do with moe, you ask? You’ve probably already started drawing conclusions in your head, but I’ll spell it out for you – just as long as you click on that enticingly blue read more link below.

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