Tag: Gaming

Fandom

Certainly Not A Con Report Of Anime North 2010

I think I used this picture before. I’ll probably use it again. [vania600]

Late con posts aren’t all that bad, are they?

Anime North 2010 took place over the last weekend of May, and it happened to coincide with a few important real life events for me, like the end of my last year of high school. Suffice it to say that I had a great time and that it’s still one of my highlights of the year. Since the idea of writing a “real” con report puts me to sleep, this will pretty much just be a collection of my impressions of the various events I attended and on the con as a whole. The post is far longer than anyone should want to read, so the important names and events are bolded to make for easy skimming. There’s also a bit of meta at the end if you’re in the mood for it.

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Review

Notes on BlazBlue

[nejime]

I might be late to the party by a year or two, but I recently got my hands on a great arcade stick for the X360 and a copy of Arc System’s latest stylish 2D fighter. Now, I realize that this isn’t a gaming blog, but something about BlazBlue has piqued my curiosity.

For one, the game feels suspiciously catered to anime fans, and not in a bad way. To prove my point, you’ve probably already heard of it, or at least seen some pictures – like Guilty Gear‘s Bridget, some of the characters and inside jokes make it out of the fighting game community and into the general otakusphere. The story mode also seems strangely fleshed out, though it’s still too early for me to comment on the plot.

At any rate, BlazBlue definitely isn’t beginner-friendly, but it seems to contain quite a few treats for the anime fans in the audience. Most of my attention is focused on learning how to play, but I can’t help but notice how polished the game feels outside of its core gameplay. Besides, with official art like this, how can you go wrong?

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Editorial

5 tips to help you stop being a secondary Touhou fan and start dodging bullets

It’s hard to pinpoint what it is about Touhou that draws people to it. Somewhere within the unique character designs, quirky personalities, stylish music and skillful game design lies the secret that made ZUN the otaku culture star that he is. However, the incredible popularity of his franchise has resulted in an interesting phenomenon among his fans: primary and secondary fandom.

I’m not sure how official this terminology is, but in general, Touhou fans can be divided into two categories: the people who enjoy it for the fan works and the memes, and the people who enjoy it for the source material. It’s essential to delve into both categories if you want to experience everything the franchise has to offer, but considering how mainstream it’s become, it’s safe to say that many of today’s Touhou fans shy away from the original games out of fear. I can’t blame them, either: bullet dodging is scary stuff. It’s tough for gamers, and it’s even tougher for non-gamers.

Regardless, you’ll be the one missing out if you don’t bite the bullet and try to grasp the intricacies of ZUN’s game design. After all, little girls shooting fairies can only take you so far – the beautiful chaos of the game’s extreme side are as important as any amount of techno remixes and yuri doujins. If you think you’re up for the task, read on for a few tips on how to experience Touhou fandom through its intimidating yet exhilarating source.

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Review

War is better when it’s Moé – Gadget Trial

Gadget Trials (11)

I’m going to go out on a limb and assume you haven’t heard of Gadget Trial. If you follow visual novel translation news then you can skip the next few lines, but in essence, it’s a surprisingly lengthy VN by the apparently well-known Kogado studio. Like most SRPG VNs, Gadget Trial mixes strategic gameplay with visual novel-style dialogue, but unlike most of them, it seems heavier on the gameplay. That’s what makes it feel long, regardless of the actual hour count.

All things considered, though, that doesn’t matter very much. Really, what matters more is the Tomokazu Sugita-voiced military commander and the loli artillery units.

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Analysis

The Tripartite of Gaming: Theories on an Overlooked Medium

gaming-theories

Pardon me for going off topic – yes, I have no way of justifying this post and claiming its relevance to anime – but as I shift in and out of the mood to pursue Japanese cartoons with unparalleled amounts of zeal and energy, irrelevant ideas occasionally cross my mind. Having recently mentioned gaming in a post that was intended to have far more to do with anime than it did, I found myself taking a little break from this medium that we know and love, and indulging in a few solid hours of adventure and conquest.

Now, as for how this is relevant to the topic at hand: in taking a good look at the medium of video games from a perspective that has widened dramatically in the last several months, I’ve come to realize a few things that I never noticed before. In short, I think the enjoyment that players derive from games can be divided into three broad categories – entertainment, competition, and art – and that the mystery behind why some games appear to be “good” while others are “bad” is far less of a mystery than it appears.

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Editorial

Nostalgia Blinds…but it also Heals

nostalgia-1Shh! This is supposed to be relevant!

Believe it or not, I’m not here to beat this dead horse, nor am I interested in whatever dorama was stirred up long before I knew that the anime blogosphere existed. Incidentally, I read that post when I first discovered aniblogs, which was before I knew wildarmsheero – I enjoyed it devoid of its original meaning.

But I digress. To summarize, DarkMirage wrote something about the bias that many fans have toward older series, and the fact that nostalgia can blind. It used to bother me when I was still in elementary school, innocently enjoying my Ocarina of Time and Wind Waker when the so-called vets would harp endlessly on Link to the Past. It also bothered me when I first started watching older anime, and I wondered how some of the Ghibli classics like Nausicaa could ever be better than modern anime films like The Girl Who Leapt Through Time.

In other words, I agreed with the sentiment without having put it in words, I agreed with it when I first read that post around a year ago, and I still agree with it today. But it’s also important to remember that nostalgia isn’t necessarily harmful.

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