Tag: Fate/Stay Night

Meta

The Impact of Gateway Anime

[banpai akira]

I don’t usually reflect on my own history as an anime fan, but something occurred to me the other day. What is the significance of a gateway anime? What kind of impact does a person’s first experience with a medium have on their enjoyment and preferences of that medium? Most fans who choose to pursue anime seriously become more well-rounded over time, but I think that the early experiences are given less credit than they deserve.

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Analysis

Contextualizing Jargon: The Secret to In-Universe Writing

[arsenixc]

Fiction would be in a sad state if jargon did not exist. In this case, I’m not referring to the fan-made terminology used in reference to various bodies of fiction: I’m talking about the jargon used within fiction, the internal laws that most fantasy and sci-fi stories rely on.

lelangir‘s recent post on the matter makes for an enlightening read, exploring the role of mechanics in a story’s narrative structure. There’s no doubt that the internal mechanics of fictional worlds can be more than just feigned depth – speculative fiction would have a hard time speculating if it couldn’t act independently of the laws of common sense. As lelangir notes, consistency is more important than plausibility: it’s foolish to expect realism from Lord of the Rings, but a story that is consistent with itself lends the structure and framework needed to build whatever needs to be built around it.

Having said that, there are more than a few pitfalls to the elaborate universes created by writers of fiction, and they extend far beyond the issue of plot holes. The creation of a universe is not only a challenge in terms of maintaining consistency, but it also requires enough context within the plot for the viewer to see the relationship between the mechanics and the story’s intention.

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Community

Fate/stay night and a Diary of an Anime Lived

From the moment Digitalboy announced his Diary of an Anime Lived project, I was interested. True, it’s usually not a good idea for an anime blogger to talk more about themselves than about anime, but there are times when personal posts add an extra level of realism to an invisible writer and their opinions. It’s also intriguing to see how fiction can impact lives, intentionally or not.

However, when the project was announced and posts started surfacing, I quickly realized that anime hasn’t impacted me as much as I thought it had. Sure, my life is different today because of anime – but it’s the fandom that changed me, not any particular work of fiction. I could have rambled on about Honey and Clover and shoujo manga and unrequited love, but that’s not quite what the project is about. H&C might be my favourite anime, but it didn’t make me rethink anything. It’s my Bible, and it made me want to cry for every Takemoto and Morita and Hagu, every Ayumi and Rika and Mayama, but it didn’t make me rethink anything.

My prospects were looking bleak for a while: I’m from an ordinary, functional family, I attended reasonably safe and healthy schools, and I don’t suffer from any psychological problems. There isn’t much in my life that I can ramble on about, no tear-jerking awakenings spawned by a heroic struggle in anime.

Towards the end of the year, though, I realized something. I found a connection in a character who couldn’t be more different from me: Emiya Shirou.

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Community

12 Moments of Anime #2: Fate/disability shoujo

[yukitarou]

There’s a lot that one can say about Fate/stay night; I spent about 5000 words on it in total, and I estimate Owen, Pontifus, and Martin have spent about the same.

Of course, when it comes to a game this iconic, there’s no accurate way of counting the impressions and retrospectives of fans. F/SN has always been one of the most popular visual novels in the history of everything, earning not only an anime adaptation and a plethora of merchandise, but also a solid concrete reader score (approximately 9/10 on VNDB and ErogameScape [NSFW]). Long story short, it’s a good game. Period.

Looking back at it – all 80 hours – that’s really all it comes down to. It’s a good game. Fate/stay night instantly brings to mind either countless in-jokes and internet memes or elaborate Nasuverse charts and statistics, but that’s only a fraction of what it has to offer. In addition to providing a memorable story and a complex set of rules worthy of any RPG, F/SN succeeds at toying with the reader’s heart with its eroge-style character development, akin to any good Key game, and it somehow weaves a dramatic and highly unique overarching theme into a seemingly incoherent mess of jargon. The game looks messy at first – GAR jokes here, annoying protagonists there – but by the end of it, it’s impossible to not leave with satisfaction.

I was never a self-proclaimed Type-Moon fan, and just as I didn’t care for Kinoko Nasu’s fictional universe, many of you may not care for visual novels as a whole. However, Fate/stay night is a spectacular story whether you like it or not, and if you let it get a hold of you, it will force you to concur. I have consumed many fictional works that played with my mind and tingled my heart, but I have never before seen something that does everything with such dramatic finesse. You are the only one who will regret it if you don’t play the game before you die.

– – –

2009 was the year that allowed me to experience my current all-time favourite visual novel, but behind the scenes of the usual denizens of /jp/ and the gemot, a potentially revolutionary visual novel has made strides in its progress.

Katawa Shoujo – Disability Girl.

The concept is bizarre, but that doesn’t mean much to us. The production values are nonexistent – it’s a free project intended for the market of fandom. It’s a novel idea, too, but novel ideas aren’t as uncommon as you’d think. What most Original English Language VNs lack isn’t ideas or money or passion, but simply skilled execution.

With the release of the first chapter of their iconic OEL VN, Four Leaf Studios has easily proved that they have what it takes to make it to the top. In a community filled with bright young minds and poor organizational skills, forums littered with projects that feel more like a programmer’s summer sandbox than a full-fledged piece of fiction, Katawa Shoujo is the revolution that we need.

That’s right: the importance of this offbeat EVN is not only about itself. For the dev team and the fans that will play it, nothing is more important than the game, but for the OEL community – for each and everyone one of us who dared to write a visual novel – it’s a tremendously significant step. The hype surrounding Katawa Shoujo has skyrocketed this past year, and if all goes well, it will prove to the world that the visual novel is not a medium that can only work in Japan, and that any group of skilled and dedicated fans can create a story worthy tears.

~ ETERNAL
つづく

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Analysis

Fate/stay night in Review: Symbols and Motifs, Tying the Thematic Threads

Fate-stay night Thematic Review

If there’s one thing I can comfortably say about Fate/stay night, it’s that it’s been quite a ride. At almost 100 hours, my save file is 100% complete, leaving behind an aftertaste that is surprisingly bittersweet. For a story that initially appeared to be about gender-swapped heroes and awkward mana-charging metaphors, I can only say that I’m utterly impressed at how F/SN grows out of its shell and reaches both the mind and the heart.

Interestingly, there are also some elements of the game that are only obvious – or at least more visible – in hindsight. While it will always be a fantasy story at its core, the supernatural plot devices serve far more purpose than to simply feign depth with Nasuverse jargon. Looking closely (but not too closely), it’s easy to see the multiple levels of symbols and motifs that are scattered across the story, even if the plot doesn’t depend on them. Luckily for us, Nasu’s writing is fairly self-explanatory, and the various soliloquies and interludes, in addition to the surprisingly helpful afterword, help shed light on the “true” meaning of the game.

Sadly, it’s in the nature of posts like these to be purely conjecture, but while I don’t think that there is any black-and-white lens to view Fate/stay night through, I’ll do what I can to piece together the clues of this 800,000 word epic.

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Analysis

Fate/stay night Heavens Feel route – a Broken Dream and a Broken Girl

Fate-stay night Heavens Feel (2)

The grand finale of Type-Moon’s 50+ hour epic is not quite what one would expect. Coming after the dramatic battle of ideals in Unlimited Blade Works and the story of the fallen warrior and the king of heroes in Fate, it’s hard to imagine what kind of climax could do justice to the buildup.

Thankfully, Heavens Feel fills those shoes with ease.

In retrospect, though, there was something more to my enjoyment of the story than the simple fact that it ‘s a well-written conclusion. It touched me emotionally in a way that no Type-Moon work has. It’s hard to define it with a word, but there was something in particular that resonated with me in HF, something that has little to do with filling in the back story and tying in the themes. It’s the one thing that makes visual novels hit or miss, the often deciding factor that draws the line between melodramatic and heart-wrenching. It’s the difference between observing Shirou’s struggle as a fly on the wall and observing it as a participant.

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