It’s a shmup, and it’s controlled by mouse. Isn’t that enough to pique the curiosity of any self-proclaimed bullet dodger?
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It’s a shmup, and it’s controlled by mouse. Isn’t that enough to pique the curiosity of any self-proclaimed bullet dodger?
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Over a decade after the launch of a certain infamous series of danmaku games (which, ironically enough, didn’t even start as danmaku), I think it’s safe to say that just about every otaku has at least heard of ZUN’s endeavours in the world of doujin soft and the production of arguably one of the best shmup series ever made. From the intensity of capturing trying to capture Yukari’s Boundary of Life and Death, to the heart-pounding conclusion of every 1cc run where you clear the last pattern with zero lives and zero bombs, and even to the fanboys constantly arguing over whether Marisa should be paired with Reimu or Alice, Touhou has, through some means or another, become a staple in otaku culture. However, there’s a certain little part of the series that people tend to forget; those five SNES-style games that started it all.
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