Category: Community

A small part of a larger project

Community

Fate/stay night and a Diary of an Anime Lived

From the moment Digitalboy announced his Diary of an Anime Lived project, I was interested. True, it’s usually not a good idea for an anime blogger to talk more about themselves than about anime, but there are times when personal posts add an extra level of realism to an invisible writer and their opinions. It’s also intriguing to see how fiction can impact lives, intentionally or not.

However, when the project was announced and posts started surfacing, I quickly realized that anime hasn’t impacted me as much as I thought it had. Sure, my life is different today because of anime – but it’s the fandom that changed me, not any particular work of fiction. I could have rambled on about Honey and Clover and shoujo manga and unrequited love, but that’s not quite what the project is about. H&C might be my favourite anime, but it didn’t make me rethink anything. It’s my Bible, and it made me want to cry for every Takemoto and Morita and Hagu, every Ayumi and Rika and Mayama, but it didn’t make me rethink anything.

My prospects were looking bleak for a while: I’m from an ordinary, functional family, I attended reasonably safe and healthy schools, and I don’t suffer from any psychological problems. There isn’t much in my life that I can ramble on about, no tear-jerking awakenings spawned by a heroic struggle in anime.

Towards the end of the year, though, I realized something. I found a connection in a character who couldn’t be more different from me: Emiya Shirou.

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Community

12 Moments of Anime #1: The Memories That Revolve Forever

2009 has been an interesting year, though it was probably more interesting for me than it was for anime. Between finishing up some personal projects, broadening my scope of anime and media consumption, and delving deeper into my selected niche of visual novels, the distance between my last Christmas and this one is vast. Of course, aside from all of the personal growth that I could go on and on about, there was something quite significant that occurred this year, and it’s the only thing befitting the number 1 spot.

It goes by the name of Honey and Clover.

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Community

Secret Santa Review: Kamichu, a God at Heart

[naruko hanaharu]

What does it mean to be a God?

For most people, this is a question that is rarely seriously pondered – and if it is, it’s probably through the lens of theology rather than Japanese cartoons.

Of course, Koji Masunari‘s Kamichu is no more about theology than Fate/stay night is about mythology. The background setting of religion is an interesting means of portraying a fairly simplistic and heartwarming coming-of-age tale, not unlike the works of a familiar studio. It follows the old magic-as-a-metaphor trope perfectly, using fantasy elements to illuminate the development of a very down-to-earth protagonist.

That said, I don’t believe the story contains any concrete themes or specific metaphors. Instead, it’s more of a general feeling, a vague message everyone understands but no one can describe. At the very least, despite its abstract plot and childish imagery, Kamichu will get you thinking.

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Community

12 Moments of Anime #2: Fate/disability shoujo

[yukitarou]

There’s a lot that one can say about Fate/stay night; I spent about 5000 words on it in total, and I estimate Owen, Pontifus, and Martin have spent about the same.

Of course, when it comes to a game this iconic, there’s no accurate way of counting the impressions and retrospectives of fans. F/SN has always been one of the most popular visual novels in the history of everything, earning not only an anime adaptation and a plethora of merchandise, but also a solid concrete reader score (approximately 9/10 on VNDB and ErogameScape [NSFW]). Long story short, it’s a good game. Period.

Looking back at it – all 80 hours – that’s really all it comes down to. It’s a good game. Fate/stay night instantly brings to mind either countless in-jokes and internet memes or elaborate Nasuverse charts and statistics, but that’s only a fraction of what it has to offer. In addition to providing a memorable story and a complex set of rules worthy of any RPG, F/SN succeeds at toying with the reader’s heart with its eroge-style character development, akin to any good Key game, and it somehow weaves a dramatic and highly unique overarching theme into a seemingly incoherent mess of jargon. The game looks messy at first – GAR jokes here, annoying protagonists there – but by the end of it, it’s impossible to not leave with satisfaction.

I was never a self-proclaimed Type-Moon fan, and just as I didn’t care for Kinoko Nasu’s fictional universe, many of you may not care for visual novels as a whole. However, Fate/stay night is a spectacular story whether you like it or not, and if you let it get a hold of you, it will force you to concur. I have consumed many fictional works that played with my mind and tingled my heart, but I have never before seen something that does everything with such dramatic finesse. You are the only one who will regret it if you don’t play the game before you die.

– – –

2009 was the year that allowed me to experience my current all-time favourite visual novel, but behind the scenes of the usual denizens of /jp/ and the gemot, a potentially revolutionary visual novel has made strides in its progress.

Katawa Shoujo – Disability Girl.

The concept is bizarre, but that doesn’t mean much to us. The production values are nonexistent – it’s a free project intended for the market of fandom. It’s a novel idea, too, but novel ideas aren’t as uncommon as you’d think. What most Original English Language VNs lack isn’t ideas or money or passion, but simply skilled execution.

With the release of the first chapter of their iconic OEL VN, Four Leaf Studios has easily proved that they have what it takes to make it to the top. In a community filled with bright young minds and poor organizational skills, forums littered with projects that feel more like a programmer’s summer sandbox than a full-fledged piece of fiction, Katawa Shoujo is the revolution that we need.

That’s right: the importance of this offbeat EVN is not only about itself. For the dev team and the fans that will play it, nothing is more important than the game, but for the OEL community – for each and everyone one of us who dared to write a visual novel – it’s a tremendously significant step. The hype surrounding Katawa Shoujo has skyrocketed this past year, and if all goes well, it will prove to the world that the visual novel is not a medium that can only work in Japan, and that any group of skilled and dedicated fans can create a story worthy tears.

~ ETERNAL
つづく

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Community

12 Moments of Anime #3: Life Goes On in the Big Dango Family

I’ve said a lot about Clannad, to the point that I hardly feel like linking to a post. It was a spectacular show while it lasted – maybe not revolutionary, per se, but certainly a change of pace from the standard Key fare that we’ve grown accustomed to. Truth be told, my favourite moments in the series aired in 2008, while the relationship between Tomoya and Nagisa was developing until things unfolded the way that they did. The whole warm-and-fuzzy shoujo-esque bliss of the middle portion of After Story is something I’ll never forget, but it’s also a memory that falls awkwardly on the line between this year and the last.

Having said that, the show’s infamous finale is probably more worthy of discussion than anything else. Of course, the final episode was discussed to death when it first aired, but even though everyone chipped in, I don’t think any of our opinions were swayed. My own feelings of the show are that it was too perfect to be ruined by one slip, but in all honesty, it’s unfair to call the conclusion a “slip”. At the very least, it was a mistake made with confidence and not out of carelessness.

Unlike Key’s previous works, I believe Clannad‘s main draw lies in its themes, not in its characters. It feels almost like a perfected version of their original formula, combining the character-driven drama of Kanon and the overarching story of Air. All of Clannad‘s arcs and motifs, particularly the Dango Daikazoku song that matches the melody of the iconic theme “Nagisa”, point toward the message that it’s trying to put across.

The show challenges the darker side of life, complete with Key’s signature tragedies, but it cleverly contrasts them with the equally signatory blissful slife-of-life galge development, drawing an unexpectedly meaningful story out of a tired medium. Without trying to come off as revolutionary or otherwise preachy, it challenges the viewer’s perception of happiness and sadness, of the tear-jerking tragedies and the impossibly idealistic rewards. Clannad views life with selectively rose-tinted glasses, and Tomoya’s final decision to accept  pain in the name of love is symbolic of not only the show’s themes, but also of the ubiquitous visual novel dichotomy of perfect love and painful reality. In the end, it doesn’t matter if happiness wins over sadness: all that matters is the certainty that running from sadness will never earn you your Good End.

– – –

The stars accidentally aligned today to combine Clannad with something vague that I also wanted to talk about; something that can simply be summed up as life goes on.

In the same bittersweet vein as Clannad‘s story, nothing can stop the real world from turning, and that law of nature also affects the internet. Since this is my first full year in the community, I can look back and honestly say that it’s been an interesting year for us – new bloggers joined, old bloggers left, and I think we’re all one step closer to our goals, whatever they may be. I was originally going to go through the names one-by-one, but frankly, you know who you are. I feel comfortable enough to say that, knowing that you know if we’ve influenced each other in any way.

If there’s one good thing that happened this year to offset the retirement and semi-retirement of some friends and acquaintances, it’s that I managed to overcome the sphere’s “learning curve”, so to speak. It’s sad to know that Real Life is always lurking behind us, awaiting its chance to sweep us away into the world of professional work and study, but it’s relieving to know that we’re a tightly knit circle no matter what – both in the blogosphere and in anime fandom as a whole. Kudos to a year well done.

~ ETERNAL
つづく

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12 Moments of Anime #4: KyoAni’s Curveball and MangaGamer’s Home Run

I don’t really want to talk about Endless Eight. I was away from the blogosphere while the long-awaited sequel to Suzumiya Haruhi was airing, but the drama that surrounded it quickly turned it into a trainwreck. There were some who liked it and many who didn’t; there were theories flying around about trolling and carefully written meta; there was the infamous “betrayal” of Aya Hirano and Yamakan himself. The end result was messy, not unlike a trainwreck, and it’s a little bitter to look back on.

That said, Endless Eight was probably the most memorable anime of the year, despite not being the best. It’s one-of-a-kind, as far as I know, both for its content and for its implications. Unlike other time travel stories, KyoAni was clearly aware of what they were doing here, engaging in a battle of wits with legions of fans. I’m not sure why they did it, and I doubt we’ll ever know, but their cryptic advertising and unorthodox directing of the past prove that nothing in Haruhi is unintentional. Unlike the relatively ordinary novels, the first season was literally tossed on its head, and the Hare Hare Yukai dance became a symbol of moe as an industry-wide trend. Haruhi was loud and obnoxious from the very beginning: much like the titular character, it does what it wants when it wants and doesn’t isn’t afraid of anything.

In that sense, the second season was an ironic success. I can’t say that I enjoyed it nearly as much as I could have, but KyoAni succeeded in throwing an impeccable curve ball that made even more of a splash than the seemingly insurmountable first season. When I look at it that way, I can’t help but feel that they accomplished their goal.

– – –

It might be a bit of a stretch to call MangaGamer’s forray into the commercial visual novel translation scene a home run, but they’ve certainly been the talk of the town over the past year. Leaping into the fray with Da Capo, they proceeded to buy the licenses for Shuffle, Higurashi, and some other respectable titles and beat the fan translators at their own game. Of course, there have been some hiccups in their own translation quality (and let’s not forget their choice of font), but I think we can all agree that their emergence has done more help than harm.

The future looks strong for MangaGamer right now, which is good news for those of us who want to get our hands on DCII and the rest of Higurashi, but they especially deserve praise for listening to their customers. If you’ve been anywhere other than the underside of a rock for the past month, you’ll know what I’m talking about.

Censorship has been one of the biggest issues of 2009, pulling our beloved 2D goodness into a mess of politics and ethics, but so far the practical influence on us has been minor. It would be a bit too congratulatory to outright thank MangaGamer for deciding against the removed CGs in Soul Link – it might well have been a wise business move and nothing more – but the fact remains that many companies are unwilling to listen to the pleas of the consumers. For better or worse, though, the English-speaking visual novel community is a small place, and no business can survive by angering their target audience.

If JAST‘s partnership with TLWiki is a sign of things to come, we might be heading into a time in which professionals and amateurs don’t have to be at odds, a time in which we can cooperate under the same fandom with the same ideals. It’s unrealistic, I know, but I’d like to think that 2009 has taken us one step closer to a world in which we can all play the same eroge and live happier ever after. If that isn’t paradise, then I don’t know what is.

~ ETERNAL
つづく

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