Author: eternal

Editorial

Captivatied by K-ON, again

It’s been almost a year since K-ON first aired, but I feel as if I never got to say what I wanted. Sure, I have an opinion on the show, but it’s lost in cyberspace, drifting around in comments here and tweets there. I want to put things down on paper, figuratively speaking. I want to put things down in a place that I’ll remember.

The funny thing about K-ON is that I can’t rationally explain my enjoyment of it. Objectively, I think it’s a spectacular moe show, and I realize that I probably just like it because of Mio; but at the same time, that isn’t enough to make it stand out from the crowd. I don’t think it’s a particularly good anime, but it has some sort of mysterious hold over me, something that forces out a smile every time. As a matter of fact, it’s one of the only shows that I’m genuinely looking forward to.

I think I’ve had this post drifting around in my head for a while, but I never had the will to push it out. The OVA certainly helped: it’s not worth writing about, but it’s filled with the same kind of lighthearted, moe-filled character interaction that defines the show. That said, I don’t think the point really hit home until I saw the chart for the upcoming season. The news started to feel real. Just like last year, I’ll be spending my spring grinning like an idiot in front of my TV. Just like last year, I’ll be putting off classic anime and intriguing novels in the name of Akiyama Mio’s finger calluses. The magic is back. The magic that earned 5000 danbooru images in a year is back.

Let’s cut to the chase: K-ON is a moe show. It always was and always will be. Sure, you can watch it for the comedy or the music, but that’s like watching Evangelion for the cool robots – it’s acceptable, but it’s not the main point. I don’t think that it’s particularly significant or symbolic in the genre, but something about its treatment of moe strikes a chord with me. In a sense, it’s the antithesis of the harem/galge genre: instead of making a guy date cute girls, why not just focus on the cute girls? The show severs the relationship between emotional escapism and moe. It puts the gal in galge, and it takes out the ge. The moe of K-ON is artificial, refined, purified. It’s calculated to the point that it creates a pleasantly convincing illusion, and it soothes the soul without relying on awkward self-inserts.

Or at least that’s my rational explanation of it. It’s probably above average as a moe show, but who am I to talk when react like a shy, blushy shoujo protagonist whenever Mio gets embarrassed? All I know is that there’s enough anime that I haven’t seen to keep me from looking forward to something that isn’t here yet, but sometimes I can’t help myself.

And on that note, let me kick reason to the curb and say this: here’s to another season of after school tea time, of Mugi’s lesbian daydreams and Yui’s airheaded mistakes. Here’s to thirteen more episodes of girly rock and meta fanservice.

Here’s to the greatest moe anime I’ve ever seen.

~ ETERNAL
つづく

Post Footer automatically generated by Add Post Footer Plugin for wordpress.

Editorial

OEL Visual Novels and the Gamble of Monetization

[raemz]

I could call myself a fan of OEL visual novels. True, I have never played one that genuinely impressed me outside of the comedy/satire genre, and I’m naturally biased toward the medium considering my own endeavour in it, but it’s safe to say that there are a few pleasant creations out there. Ren’Py has been around since 2004, and a lot of amateur writers and artists have tried their hand at the tedious but ultimately rewarding task of creating a visual novel.

Considering that the community has an ever-growing archive of Ren’Py-created games, it would seem as though everything is in order. As a consumer, however, this might not be the case. As much as I hate to say this, some developers might be trying to step into the professional world a bit too soon.

Post Footer automatically generated by Add Post Footer Plugin for wordpress.

Meta

The Impact of Gateway Anime

[banpai akira]

I don’t usually reflect on my own history as an anime fan, but something occurred to me the other day. What is the significance of a gateway anime? What kind of impact does a person’s first experience with a medium have on their enjoyment and preferences of that medium? Most fans who choose to pursue anime seriously become more well-rounded over time, but I think that the early experiences are given less credit than they deserve.

Post Footer automatically generated by Add Post Footer Plugin for wordpress.

Review

The Two Faces of Ghost in the Shell

Ghost in the Shell is the kind of show that doesn’t need to be written about, partly because it speaks for itself and partly because it’s an obligatory gateway anime that must be watched to earn one’s Aniblogger Badge. Still, as I was watching the Laughing Man OVA the other day to refresh my memory of the franchise, my brain started spinning all over again. What is it about the show that makes it so good? In a nutshell, it’s everything – the technical details of animation and music are top notch, the characters are solid, and the story treads on the shades of gray within social and philosophical issues.

I’m sure most people who have seen the summary OVA would condemn it for cutting out important character and world-building details, but the opportunity to view the entire series compressed into a couple hours lends a broader perspective. For me, it brought to light the two sides of the story that make Ghost in the Shell what it is.

Post Footer automatically generated by Add Post Footer Plugin for wordpress.

Editorial

Aiming for the Harem End, Or Not – An Eroge Theory

There’s a certain topic within moe fandom that is rarely broached. Considering the amount of fuss people make over events like Sal9000‘s wedding, you’d think it would have come up, but most conversations skirt around what I have always considered to be the heart of the matter. In essence, it boils down to the following questions:

These points beat around the bush as well, but I think you get the idea. I believe that the often-overlooked “secret” behind moe and 2D complex lies within the exact opposite of what ero-ge is traditionally supposed to be about.

Post Footer automatically generated by Add Post Footer Plugin for wordpress.

Editorial

2D Characters, 3D Projection

[96]

As you might know, I’ve been reading through Kanon, the famed visual novel that sparked many a moe enthusiast’s fandom. All things considered, it’s not a bad game – it shows its age, and I think Itaru Hinoue’s skill has increased significantly over the past decade, but it’s definitely not bad. I could say a bit more about it, but since I’m only now finishing the trunk, I’d rather keep the rest of my opinion for the final post.

More importantly, amidst the chaos of Umineko and the distinct lack of Key over the last few seasons, Kanon is a breath of fresh air. It’s my first “normal” visual novel in a while, a reminder of why I enjoyed the medium in the first place. The endearingly generic characters, the forcefully surreal dream sequences, the cheesy synths of Last Regrets – everything that you could say to insult it, I could spin to defend it. That’s always been the law of visual novels. On top of that, its familiar galge tropes got me thinking about something I haven’t thought about in a while: the art of making 2D characters feel 3D.

Post Footer automatically generated by Add Post Footer Plugin for wordpress.