Month: February 2010

Review

Notes on BlazBlue

[nejime]

I might be late to the party by a year or two, but I recently got my hands on a great arcade stick for the X360 and a copy of Arc System’s latest stylish 2D fighter. Now, I realize that this isn’t a gaming blog, but something about BlazBlue has piqued my curiosity.

For one, the game feels suspiciously catered to anime fans, and not in a bad way. To prove my point, you’ve probably already heard of it, or at least seen some pictures – like Guilty Gear‘s Bridget, some of the characters and inside jokes make it out of the fighting game community and into the general otakusphere. The story mode also seems strangely fleshed out, though it’s still too early for me to comment on the plot.

At any rate, BlazBlue definitely isn’t beginner-friendly, but it seems to contain quite a few treats for the anime fans in the audience. Most of my attention is focused on learning how to play, but I can’t help but notice how polished the game feels outside of its core gameplay. Besides, with official art like this, how can you go wrong?

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Editorial

5 tips to help you stop being a secondary Touhou fan and start dodging bullets

It’s hard to pinpoint what it is about Touhou that draws people to it. Somewhere within the unique character designs, quirky personalities, stylish music and skillful game design lies the secret that made ZUN the otaku culture star that he is. However, the incredible popularity of his franchise has resulted in an interesting phenomenon among his fans: primary and secondary fandom.

I’m not sure how official this terminology is, but in general, Touhou fans can be divided into two categories: the people who enjoy it for the fan works and the memes, and the people who enjoy it for the source material. It’s essential to delve into both categories if you want to experience everything the franchise has to offer, but considering how mainstream it’s become, it’s safe to say that many of today’s Touhou fans shy away from the original games out of fear. I can’t blame them, either: bullet dodging is scary stuff. It’s tough for gamers, and it’s even tougher for non-gamers.

Regardless, you’ll be the one missing out if you don’t bite the bullet and try to grasp the intricacies of ZUN’s game design. After all, little girls shooting fairies can only take you so far – the beautiful chaos of the game’s extreme side are as important as any amount of techno remixes and yuri doujins. If you think you’re up for the task, read on for a few tips on how to experience Touhou fandom through its intimidating yet exhilarating source.

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Analysis

Tengen Toppa Gurren Lagann Pierces the Heavens in more ways than one

[eltinidordediyablo]

I missed a lot of the buzz surrounding Gurren Lagann when it first aired. I knew about the drills and the dramatic quotes and episode 8, but that was it. It seemed like one of those shows that my friend was always talking about: big, colourful robots that fuse together and punch the lights out of other big, colourful robots. To be honest, I expected to hear cheesy brass-filled BGM when I finally watched it, and I was more focused on how over-the-top it was instead of on the story it was trying to tell.

Of course, it’s a bit late to be talking about a series as popular as this, but the pair of summary movies allowed me to see the story in a different light. It’s interesting to see how much sense it all makes when you’re not caught up with Kamina’s manliness and Yoko’s breasts. In fact, when I witnessed the epic conclusion for the second time, something clicked in my head that hadn’t clicked before.

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Editorial

Captivatied by K-ON, again

It’s been almost a year since K-ON first aired, but I feel as if I never got to say what I wanted. Sure, I have an opinion on the show, but it’s lost in cyberspace, drifting around in comments here and tweets there. I want to put things down on paper, figuratively speaking. I want to put things down in a place that I’ll remember.

The funny thing about K-ON is that I can’t rationally explain my enjoyment of it. Objectively, I think it’s a spectacular moe show, and I realize that I probably just like it because of Mio; but at the same time, that isn’t enough to make it stand out from the crowd. I don’t think it’s a particularly good anime, but it has some sort of mysterious hold over me, something that forces out a smile every time. As a matter of fact, it’s one of the only shows that I’m genuinely looking forward to.

I think I’ve had this post drifting around in my head for a while, but I never had the will to push it out. The OVA certainly helped: it’s not worth writing about, but it’s filled with the same kind of lighthearted, moe-filled character interaction that defines the show. That said, I don’t think the point really hit home until I saw the chart for the upcoming season. The news started to feel real. Just like last year, I’ll be spending my spring grinning like an idiot in front of my TV. Just like last year, I’ll be putting off classic anime and intriguing novels in the name of Akiyama Mio’s finger calluses. The magic is back. The magic that earned 5000 danbooru images in a year is back.

Let’s cut to the chase: K-ON is a moe show. It always was and always will be. Sure, you can watch it for the comedy or the music, but that’s like watching Evangelion for the cool robots – it’s acceptable, but it’s not the main point. I don’t think that it’s particularly significant or symbolic in the genre, but something about its treatment of moe strikes a chord with me. In a sense, it’s the antithesis of the harem/galge genre: instead of making a guy date cute girls, why not just focus on the cute girls? The show severs the relationship between emotional escapism and moe. It puts the gal in galge, and it takes out the ge. The moe of K-ON is artificial, refined, purified. It’s calculated to the point that it creates a pleasantly convincing illusion, and it soothes the soul without relying on awkward self-inserts.

Or at least that’s my rational explanation of it. It’s probably above average as a moe show, but who am I to talk when react like a shy, blushy shoujo protagonist whenever Mio gets embarrassed? All I know is that there’s enough anime that I haven’t seen to keep me from looking forward to something that isn’t here yet, but sometimes I can’t help myself.

And on that note, let me kick reason to the curb and say this: here’s to another season of after school tea time, of Mugi’s lesbian daydreams and Yui’s airheaded mistakes. Here’s to thirteen more episodes of girly rock and meta fanservice.

Here’s to the greatest moe anime I’ve ever seen.

~ ETERNAL
つづく

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Editorial

OEL Visual Novels and the Gamble of Monetization

[raemz]

I could call myself a fan of OEL visual novels. True, I have never played one that genuinely impressed me outside of the comedy/satire genre, and I’m naturally biased toward the medium considering my own endeavour in it, but it’s safe to say that there are a few pleasant creations out there. Ren’Py has been around since 2004, and a lot of amateur writers and artists have tried their hand at the tedious but ultimately rewarding task of creating a visual novel.

Considering that the community has an ever-growing archive of Ren’Py-created games, it would seem as though everything is in order. As a consumer, however, this might not be the case. As much as I hate to say this, some developers might be trying to step into the professional world a bit too soon.

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Meta

The Impact of Gateway Anime

[banpai akira]

I don’t usually reflect on my own history as an anime fan, but something occurred to me the other day. What is the significance of a gateway anime? What kind of impact does a person’s first experience with a medium have on their enjoyment and preferences of that medium? Most fans who choose to pursue anime seriously become more well-rounded over time, but I think that the early experiences are given less credit than they deserve.

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