Plot and Pacing in Fullmetal Alchemist: Brotherhood

Plot and Pacing in Fullmetal Alchemist Brotherhood Plot and Pacing in Fullmetal Alchemist: Brotherhood

There has always been something about the shounen genre that pushed me away from it. This is partly due to some complicated gateway experiences, but for the most part it’s thanks to the tradition itself. Quite frankly, action is not something that I would normally go for, and it would take a masterfully animated fight scene from Kara no Kyoukai for me to justify watching a show solely for the action.

While my problem with the genre is an issue of personal taste rather than an objective complaint, I’ve been consistently amazed by Fullmetal Alchemist: Brotherhood over the past year. I’ve delayed shows like To Aru Kagaku no Railgun and Baka to Test to Shoukanjuu to make room for FMA – a series that, theoretically, shouldn’t appeal to me in the first place. After almost 50 episodes of pondering, it occurred to me that Brotherhood strikes the most important element of the shounen genre with perfect precision, and that there’s a good reason behind my ability to watch a shounen without any stylish swordfights.

The explanation of that last statement is as obvious as it gets: I can watch an action show without stylish swordfights because FMA isn’t an action show in the first place. Contrary to my first perception of shounen through the multi-episode battles of Naruto and Bleach, I don’t think the genre relies too heavily on combat to draw in its audience. After all, the technical aspects of shows like Brotherhood might be good, but they’re generally pretty vanilla. The stylistic choices in each mangaka’s character designs would vary, but most shounen adaptations are fairly straightforward. The BGM, direction, and animation serve their purpose without drawing attention to themselves. They get the job done without masquerading as high budget action flicks.

FMA is a clear example of this style because in terms of screen time, the fights are relatively short. They’re well-located in terms of story pacing and they rarely feel unnatural, but if you add up the time spent in combat for each episode, it won’t be enough for the average person to justify watching it just for the action. Seinen films and series’ like Ninja Scroll and Samurai Champloo focus on stylish, well-choreographed combat – FMA focuses on a different hook to capture its audience.

Plot and Pacing in Fullmetal Alchemist Brotherhood 1 Plot and Pacing in Fullmetal Alchemist: BrotherhoodI did say that FMA isn’t particularly stylish, but this has to be one of the most memorable OPs I’ve ever seen.

To summarize it in a word, Fullmetal Alchemist: Brotherhood thrives on its plot. Note that I’m talking specifically about plot and not any sort of overarching theme. Like all good works of fiction, there are some parallels and motifs in the story that can potentially be tied together into a single, unifying theme, but I doubt that’s the point of the show. Every passing episode tells me that the shows greatest strength is its ability to make you want the next episode.

FMA overcomes one of the biggest problems in the shounen genre by making smooth transitions from arc to arc. When the characters teleport from one place to the next, and when the villain of one week becomes insignificant when placed side by side with the latest antagonist, nothing feels unnatural. Instead of asking myself what happened to the Elric brothers’ dramatic, personal struggle to atone for their sins and reclaim their bodies, I ask myself which Homunculi will transform next. Even when iconic characters like Roy Mustang leave the limelight, there’s not enough time to be disappointed. The show fires its latest plot twists at the viewer with enough ferocity to keep you from thinking twice, but without falling victim to the good old Code Geass trainwreck effect.

The amazing thing about FMA is that even when I lose sight of the underlying meaning – if there is one – I can’t help but end every episode while looking at the clock and asking myself if I have time for one more. Instead of being an action series for teenagers, Brotherhood feels more like the anime equivalent of the suspense novel: whatever plot holes and inconsistencies turn up are insignificant in the face of the excitement promised by the next chapter. Thankfully, the series hasn’t tangled itself in a web of poorly thought out plot twists yet – if anything, it’s proven that a myriad of characters and narrative threads can coexist in a single TV show while remaining relatively easy to follow.

In the past, I found it hard to appreciate shounen anime because they seemed to fail on two accounts: the story was too shallow to be taken seriously, and the action was either too sparse, repetitive, or littered with in-universe jargon and “power level” terminology for me to care. While this isn’t a problem for all shows in the genre, Brotherhood is making me realize that I was simply missing the point. I feel as though I can understand /a/’s Bleach hypothesis threads as an equivalent to /jp/’s Umineko ones. The thought of a hardcore sci-fi/seinen fan watching teenagers’ prime-time anime entertainment is no longer alien to me.

Above all, I know that this is the show that I’m most likely to watch when I should be going through the old Gundams or tossing together a new blog post.

~ ETERNAL
つづく