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	<title>Comments on: Why So Serious? The Equilibrium of Exposition and Comic Relief</title>
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	<link>http://blog.eternicity.net/2009/05/17/why-so-serious-the-equilibrium-of-exposition-and-comic-relief/</link>
	<description>In search of anime enlightenment</description>
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		<title>By: Aydz</title>
		<link>http://blog.eternicity.net/2009/05/17/why-so-serious-the-equilibrium-of-exposition-and-comic-relief/comment-page-1/#comment-3536</link>
		<dc:creator>Aydz</dc:creator>
		<pubDate>Sun, 21 Jun 2009 12:51:41 +0000</pubDate>
		<guid isPermaLink="false">http://memories-of-eternity.com/?p=2079#comment-3536</guid>
		<description>Funny I should read this now, as I am smack bang in the middle of playing Tsukihime. As you&#039;ve said Eternal, Nasu has a way of structuring his story in a way that conveys both happiness and heaviness to the readers as if they were one and the same. Since it&#039;s a visual novel, you can tell the basic storyline after one playthrough (and which, if done improperly, won&#039;t encourage a second playthrough) yet every story I feel my heart hurting with their every happiness.

I think he well makes us savour any humour he injects into it as Tsukihime is a game that gets serious fast. And I agree completely in that seriousness has to be earned. Whether by the characters, art, or story if they try to put too much in, it&#039;s like getting a &quot;loan&quot; from the storyline further along, making it crappier the more they try to dramatise it (I think thus of Naruto which got too serious too quickly).</description>
		<content:encoded><![CDATA[<p>Funny I should read this now, as I am smack bang in the middle of playing Tsukihime. As you&#8217;ve said Eternal, Nasu has a way of structuring his story in a way that conveys both happiness and heaviness to the readers as if they were one and the same. Since it&#8217;s a visual novel, you can tell the basic storyline after one playthrough (and which, if done improperly, won&#8217;t encourage a second playthrough) yet every story I feel my heart hurting with their every happiness.</p>
<p>I think he well makes us savour any humour he injects into it as Tsukihime is a game that gets serious fast. And I agree completely in that seriousness has to be earned. Whether by the characters, art, or story if they try to put too much in, it&#8217;s like getting a &#8220;loan&#8221; from the storyline further along, making it crappier the more they try to dramatise it (I think thus of Naruto which got too serious too quickly).</p>
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		<title>By: Lee</title>
		<link>http://blog.eternicity.net/2009/05/17/why-so-serious-the-equilibrium-of-exposition-and-comic-relief/comment-page-1/#comment-3501</link>
		<dc:creator>Lee</dc:creator>
		<pubDate>Mon, 01 Jun 2009 05:20:22 +0000</pubDate>
		<guid isPermaLink="false">http://memories-of-eternity.com/?p=2079#comment-3501</guid>
		<description>That&#039;s way more deep than I can go with this stuff.</description>
		<content:encoded><![CDATA[<p>That&#8217;s way more deep than I can go with this stuff.</p>
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		<title>By: ETERNAL</title>
		<link>http://blog.eternicity.net/2009/05/17/why-so-serious-the-equilibrium-of-exposition-and-comic-relief/comment-page-1/#comment-3431</link>
		<dc:creator>ETERNAL</dc:creator>
		<pubDate>Wed, 20 May 2009 02:09:28 +0000</pubDate>
		<guid isPermaLink="false">http://memories-of-eternity.com/?p=2079#comment-3431</guid>
		<description>&lt;b&gt;@ Kaiserpingvin:&lt;/b&gt; Yeah, our opinions pretty much overlap. Any quantity is fine as long as it&#039;s executed properly, but if the quantities are totally askew, then chances are it won&#039;t executed properly. Like with most any other device, the timing and skill of using the device is everything.

&lt;b&gt;@ OGT:&lt;/b&gt; It&#039;s a difficult ability that we all get used to but never really master. I&#039;ve gotten into the habit of not taking things too seriously until they start to get good, which gives me pleasant surprises like Eden of the East, but that also results in lessening the impact of some &quot;surprisingly&quot; good stories like Toradora. (Not that it was a surprise, per se, but it took me a while to properly acknowledge it as something more than what it appeared).

&lt;b&gt;@ Michael:&lt;/b&gt; You&#039;ve got it. That comes down to execution as well - has the story earned the right to take itself seriously and deploy the plot devices and twists? If not, then that could be a fatal mistake.

&lt;b&gt;@ zzeroparticle:&lt;/b&gt; That&#039;s a good example. Like OGT said, expectations are a big part of it, and I for one only found the end of Kannagi to be a bit jarring since I expected it to be a comedy. Likewise, Akikan became even &lt;i&gt;worse&lt;/i&gt; than it already was after the half way point, although that was also due to Michael&#039;s point about earning the seriousness (which it certainly did not do).</description>
		<content:encoded><![CDATA[<p><b>@ Kaiserpingvin:</b> Yeah, our opinions pretty much overlap. Any quantity is fine as long as it&#8217;s executed properly, but if the quantities are totally askew, then chances are it won&#8217;t executed properly. Like with most any other device, the timing and skill of using the device is everything.</p>
<p><b>@ OGT:</b> It&#8217;s a difficult ability that we all get used to but never really master. I&#8217;ve gotten into the habit of not taking things too seriously until they start to get good, which gives me pleasant surprises like Eden of the East, but that also results in lessening the impact of some &#8220;surprisingly&#8221; good stories like Toradora. (Not that it was a surprise, per se, but it took me a while to properly acknowledge it as something more than what it appeared).</p>
<p><b>@ Michael:</b> You&#8217;ve got it. That comes down to execution as well &#8211; has the story earned the right to take itself seriously and deploy the plot devices and twists? If not, then that could be a fatal mistake.</p>
<p><b>@ zzeroparticle:</b> That&#8217;s a good example. Like OGT said, expectations are a big part of it, and I for one only found the end of Kannagi to be a bit jarring since I expected it to be a comedy. Likewise, Akikan became even <i>worse</i> than it already was after the half way point, although that was also due to Michael&#8217;s point about earning the seriousness (which it certainly did not do).</p>
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		<title>By: zzeroparticle</title>
		<link>http://blog.eternicity.net/2009/05/17/why-so-serious-the-equilibrium-of-exposition-and-comic-relief/comment-page-1/#comment-3428</link>
		<dc:creator>zzeroparticle</dc:creator>
		<pubDate>Tue, 19 May 2009 06:24:11 +0000</pubDate>
		<guid isPermaLink="false">http://memories-of-eternity.com/?p=2079#comment-3428</guid>
		<description>Interestingly enough, I consider Valkyria Chronicles (the anime) to be terrible on the basis that it took a pretty decent war drama and made it more of a funny-face extravaganza, which diluted the source material which was far more serious.  While the jury&#039;s still out on how it&#039;ll turn out in the end, I&#039;m not enjoying it quite as much because of my expectations for a well-told, serious story.

&lt;abbr&gt;&lt;em&gt;&lt;abbr&gt;&lt;em&gt;zzeroparticles last blog post..&lt;a href=&quot;http://blog.animeinstrumentality.net/2009/05/anime-piece-of-the-week-1-action/&quot; rel=&quot;nofollow&quot;&gt;Anime Piece of the Week: #1 - Action&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>Interestingly enough, I consider Valkyria Chronicles (the anime) to be terrible on the basis that it took a pretty decent war drama and made it more of a funny-face extravaganza, which diluted the source material which was far more serious.  While the jury&#8217;s still out on how it&#8217;ll turn out in the end, I&#8217;m not enjoying it quite as much because of my expectations for a well-told, serious story.</p>
<p><abbr><em><abbr><em>zzeroparticles last blog post..<a href="http://blog.animeinstrumentality.net/2009/05/anime-piece-of-the-week-1-action/" rel="nofollow">Anime Piece of the Week: #1 &#8211; Action</a></em></abbr></em></abbr></p>
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		<title>By: Michael &#124; Low on Hit Points</title>
		<link>http://blog.eternicity.net/2009/05/17/why-so-serious-the-equilibrium-of-exposition-and-comic-relief/comment-page-1/#comment-3426</link>
		<dc:creator>Michael &#124; Low on Hit Points</dc:creator>
		<pubDate>Mon, 18 May 2009 23:22:17 +0000</pubDate>
		<guid isPermaLink="false">http://memories-of-eternity.com/?p=2079#comment-3426</guid>
		<description>With any sort of heavy drama (aka seriousness), you have to earn said heavy drama.  When that drama is forced, it becomes &quot;overly serious.&quot;  When that drama is earned but not used (a comedy bit plays up a scene instead), it becomes &quot;not serious enough.&quot;  Knowing what you&#039;ve earned through the story, scenario, and character up to that point in the series and playing it correctly is the key to getting &quot;seriousness&quot; right.

&lt;abbr&gt;&lt;em&gt;&lt;abbr&gt;&lt;em&gt;Michael &#124; Low on Hit Pointss last blog post..&lt;a href=&quot;http://www.lowonhitpoints.com/anime/futakoi.alt.execution.trumps.all/&quot; rel=&quot;nofollow&quot;&gt;Futakoi Alternative is one good argument for excellent execution trumping everything else&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>With any sort of heavy drama (aka seriousness), you have to earn said heavy drama.  When that drama is forced, it becomes &#8220;overly serious.&#8221;  When that drama is earned but not used (a comedy bit plays up a scene instead), it becomes &#8220;not serious enough.&#8221;  Knowing what you&#8217;ve earned through the story, scenario, and character up to that point in the series and playing it correctly is the key to getting &#8220;seriousness&#8221; right.</p>
<p><abbr><em><abbr><em>Michael | Low on Hit Pointss last blog post..<a href="http://www.lowonhitpoints.com/anime/futakoi.alt.execution.trumps.all/" rel="nofollow">Futakoi Alternative is one good argument for excellent execution trumping everything else</a></em></abbr></em></abbr></p>
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		<title>By: Kaiserpingvin</title>
		<link>http://blog.eternicity.net/2009/05/17/why-so-serious-the-equilibrium-of-exposition-and-comic-relief/comment-page-1/#comment-3425</link>
		<dc:creator>Kaiserpingvin</dc:creator>
		<pubDate>Mon, 18 May 2009 17:52:20 +0000</pubDate>
		<guid isPermaLink="false">http://memories-of-eternity.com/?p=2079#comment-3425</guid>
		<description>Well, &quot;correct quantities&quot; sounds as if there is an actual correct quanitity you need to find, and then inject that much, while I think any quantity can be a correct quantity... It&#039;s a matter of implications and focus I guess.</description>
		<content:encoded><![CDATA[<p>Well, &#8220;correct quantities&#8221; sounds as if there is an actual correct quanitity you need to find, and then inject that much, while I think any quantity can be a correct quantity&#8230; It&#8217;s a matter of implications and focus I guess.</p>
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		<title>By: OGT</title>
		<link>http://blog.eternicity.net/2009/05/17/why-so-serious-the-equilibrium-of-exposition-and-comic-relief/comment-page-1/#comment-3424</link>
		<dc:creator>OGT</dc:creator>
		<pubDate>Mon, 18 May 2009 17:43:03 +0000</pubDate>
		<guid isPermaLink="false">http://memories-of-eternity.com/?p=2079#comment-3424</guid>
		<description>I&#039;m pretty sure that &quot;correct quantities&quot; and &quot;well-executed&quot; are the same thing. It&#039;s probably just a case of knowing &lt;i&gt;how&lt;/i&gt; serious to make the serious bits in comparison with the humorous bits with regards to the overall story. And then it depends on how your audience takes it, because viewing a series as a &quot;drama&quot; can create issues between those who view the series as a &quot;comedy.&quot; &lt;i&gt;Kannagi&lt;/i&gt; is a perfect example: taken more as a drama, the middle bit that focused exclusively on comedy seems jarring, whereas taken more as a comedy, the sudden bout of drama at the end seems jarring.

I find that anime is a devilishly difficult medium/genre as a whole to treat seriously, because it almost literally requires you to take it frivolously and seriously at the &lt;i&gt;same time&lt;/i&gt;. You have to take the fact that you take anime seriously lightly, and you have to take the fact that you take anime lightly seriously.

&lt;abbr&gt;&lt;em&gt;&lt;abbr&gt;&lt;em&gt;OGTs last blog post..&lt;a href=&quot;http://animegeijitsu.wordpress.com/2009/05/12/the-rediscovery-of-haruhi-suzumiya/&quot; rel=&quot;nofollow&quot;&gt;The Rediscovery of Haruhi Suzumiya&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;m pretty sure that &#8220;correct quantities&#8221; and &#8220;well-executed&#8221; are the same thing. It&#8217;s probably just a case of knowing <i>how</i> serious to make the serious bits in comparison with the humorous bits with regards to the overall story. And then it depends on how your audience takes it, because viewing a series as a &#8220;drama&#8221; can create issues between those who view the series as a &#8220;comedy.&#8221; <i>Kannagi</i> is a perfect example: taken more as a drama, the middle bit that focused exclusively on comedy seems jarring, whereas taken more as a comedy, the sudden bout of drama at the end seems jarring.</p>
<p>I find that anime is a devilishly difficult medium/genre as a whole to treat seriously, because it almost literally requires you to take it frivolously and seriously at the <i>same time</i>. You have to take the fact that you take anime seriously lightly, and you have to take the fact that you take anime lightly seriously.</p>
<p><abbr><em><abbr><em>OGTs last blog post..<a href="http://animegeijitsu.wordpress.com/2009/05/12/the-rediscovery-of-haruhi-suzumiya/" rel="nofollow">The Rediscovery of Haruhi Suzumiya</a></em></abbr></em></abbr></p>
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		<title>By: Kaiserpingvin</title>
		<link>http://blog.eternicity.net/2009/05/17/why-so-serious-the-equilibrium-of-exposition-and-comic-relief/comment-page-1/#comment-3423</link>
		<dc:creator>Kaiserpingvin</dc:creator>
		<pubDate>Mon, 18 May 2009 15:50:31 +0000</pubDate>
		<guid isPermaLink="false">http://memories-of-eternity.com/?p=2079#comment-3423</guid>
		<description>&lt;blockquote&gt;No one complains about the few serious moments in Lucky Star, but what if the entire second half of the series were dedicated to Konata’s family issues?&lt;/blockquote&gt;
I, for one, would have adored the damn thing.

I&#039;d challenge your assertion that it is the quantity that matters, some sort of balance between little and much. Rather, I believe it all lies in execution - if done well, any amount of humour can follow along with the grimmest, . Or so I believe. For one, look at Excel Saga, when it turned semi-serious (focus on semi), it did so well. The whole scene with Il Palazzo rising on his base and Excel finally meeting him there, with the consequences, didn&#039;t feel &quot;too serious&quot;, despite it being set in a show where serious moments normally consisted of the director himself appearing at random moments as a half-god in afro and Char-expies looking like cute pseudo-rabbit-dolls wage intergalactic war.

It may not all that different, your view and mine, I imagine, since &quot;the right amount&quot; and &quot;well-executed&quot; may overlap in a large majority of cases, though. (the Excel Saga example may well be &quot;the right amount&quot;, considering it was not much more than a single, still slightly ridiculous, episode)</description>
		<content:encoded><![CDATA[<blockquote><p>No one complains about the few serious moments in Lucky Star, but what if the entire second half of the series were dedicated to Konata’s family issues?</p></blockquote>
<p>I, for one, would have adored the damn thing.</p>
<p>I&#8217;d challenge your assertion that it is the quantity that matters, some sort of balance between little and much. Rather, I believe it all lies in execution &#8211; if done well, any amount of humour can follow along with the grimmest, . Or so I believe. For one, look at Excel Saga, when it turned semi-serious (focus on semi), it did so well. The whole scene with Il Palazzo rising on his base and Excel finally meeting him there, with the consequences, didn&#8217;t feel &#8220;too serious&#8221;, despite it being set in a show where serious moments normally consisted of the director himself appearing at random moments as a half-god in afro and Char-expies looking like cute pseudo-rabbit-dolls wage intergalactic war.</p>
<p>It may not all that different, your view and mine, I imagine, since &#8220;the right amount&#8221; and &#8220;well-executed&#8221; may overlap in a large majority of cases, though. (the Excel Saga example may well be &#8220;the right amount&#8221;, considering it was not much more than a single, still slightly ridiculous, episode)</p>
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